
Far Cry 2 established that fundamental DNA, and Far Cry 3 built on it. Far Cry has always been an elaborate house of cards that depends on every system and every tool working in concert with one another. These are all subtle yet welcome enhancements to a time-tested formula. But being able to take your eyes off the road extends all of the freedom and unhinged chaos of Far Cry 4‘s on-foot exploration to vehicle play as well. It’s up to you to manage the speed (pressing up/down on the left stick for forward/reverse), and you have enough control to veer around the occasional obstacle (though the AI is also pretty good about it too). Vantage points matter a lot, and these new elements help to open up the tactical game significantly.Īlso notably new is an autodrive feature where, with the click of a button, your car stays on the road, and even drives to any waypoint set on the map. Far Cry’s unique flavor of open-world chaos depends on equipping players with the right set of tools. Along with the grapple, these are all important enhancements. They’re joined by a new, single-person “Buzzer” helicopter. The wingsuit and parachute from Far Cry 3 return, and they’re handier than ever now thanks to the makeshift launches enabled by the more uneven terrain. It’s legitimately thrilling to swing out over an open space, launch yourself into the air, and land on a nearby rock outcropping. Kyrat’s mountainous setting creates an opportunity to introduce items like the grappling hook, a smartly deployed tool that you use to rappel up and down vertical inclines and swing across chasms. Moreso even, thanks to an assortment of smaller evolutions, fueled by both the changed setting and the basic process of improving on earlier ideas. The best stories in that game were the ones you wrote for yourself. We’ve heard all of this before because that’s what Far Cry 3 did. Either that, or it’s all the guns he carries.įar Cry has always been an elaborate house of cards. His dad helped spark the revolution, you see, and expat Ajay’s return home is apparently enough to make him a significant player in local politics. He speaks and he has a history that you can read about on a Wiki, but character development is purely a product of the player’s actions: The choices you make determine not just who Ajay is, but how the revolution he’s the agent of plays out as well. The writing team played it safe, establishing Ajay as a blank slate. Ajay is clearly Americanized, but at least it’s not some whiny, out-of-his-element fratboy saving the locals with blockbuster ‘Murican sensibilities. He’s also a Kyrati expat, which makes the game’s throughline of replacing the local dictator with a traditionalist revolutionary faction more palatable.

Protagonist Ajay Ghale’s bro factor has been dialed down significantly from Far Cry 3 hero Jason Brody. The concussion-inducing script includes folks like Pagan Min, a villain so big he seems to fill the entire game even though he’s only on screen for all of 10 minutes or Amita and Sabal, dueling leaders who would rather kill each other than find ways to compromise on ridiculous, indefensible notions, like marrying off little girls or re-building the nation around a drug trade.Įven so, Far Cry 4 is at least more politically correct than the bro-saves-the-natives “fantasy” that made Far Cry 3 a tonal mess.

Fitbit Versa 3įar Cry 4’s is a story filled with morons and monsters.
